Table of Contents
States and Transitions
Concurrency
Exceptions
Priority Constraints
Real-Time Constraints
High-Level State View – Exploded
High-Level State View – Imploded
High-Level Transition View – Exploded
High-Level Transition View – Imploded
High-Level Transition Exit
High-Level Transitionwith Entry and Exit States
Behavior Generalization/Specialization
Basic Interaction
Input/Output Interactions
Two-Way Interaction
Continuous Interaction
Broadcast Interaction
TO Clause
Interaction Sequence
Active Object Interaction
Database Update Interactions
High-Level Interactions
Real-Time Interactions
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Author: David W. Embley
Email: embley@cs.byu.edu
Home Page: http://osm7.cs.byu.edu/CS552/CS552.html
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